8/29/2023 0 Comments Random pokemon generator ou![]() ![]() Since this weighs moves by energy, fast-charging moves are more likely to be selected than slow ones. Sort remaining Charged Moves by damage per energy squared and select the best move for the "Secondary" Charged Move.DPE helps determine each Pokemon's most efficient move in the matchup. Some Charged Moves deal a lot of damage but take longer to charge, while others charge quickly but deal less damage. Sort Charged Moves by DPE (damage per energy) and select the best move for the "Main" Charged Move.When using the auto select option, the simulator calculates which moves would be optimal in the current matchup. Pokemon that are above level 35 to meet the CP cap have different default IV's to represent those found in lucky trades. "Overall" is a product of the three stats and gives a general idea for performance, mostly useful for comparing Pokemon of the same or similar species.īy default, Pokemon have an IV combination that is the 64th best IV combination (sorted for stat product) using an IV floor of 5. The stats shown are a Pokemon's actual stats at the given CP or level. Pokemon StatsĪ Pokemon's actual stats are a result of its base stats, IV's, and a CP multiplier (determined by level). Victories will always have a minimum Battle Rating of 500īattle Rating is a way of measuring battles beyond simply "win" and "loss" it may be valuable to know not only which Pokemon can win, but which can do so while sustaining the least amount of damage, leaving them in a better position for the next fight. Battle Rating has a hypothetical maximum of 1000 (victory with no damage taken) and a hypothetical minimum of 0 (loss with no damage dealt). In other words, a Pokemon gets up to 500 points for the percentage of HP it damages in battle and up to 500 points for the percentage of HP it survives with. The Battle Rating formula is:īattle Rating = (500 x (Damage Dealt / Opponent's HP)) + (500 x (HP Remaining / HP)) Battle Ratingīattle Rating is a metric used to represent each battle's outcome. We hope the simulator can serve as a helpful guide for real-world battles.īelow are details for how the battle simulator works. While the simulator strives to paint as accurate a picture as possible, note that various factors may affect the outcome of an actual battle, such as Pokemon stats, latency, device performance, and human decision-making. It displays a timeline of what each Pokemon does, and how much damage they deal. This can affect the size and resolution of the images that are included with the output.Ĭheckbox options: The user can choose whether to include Legendary, Stage 1, and Mega evolutions of Pokémons.Can Pokemon A beat Pokemon B, and by how much? The battle simulator seeks to calculate and illustrate the answer to that question. Image Quality: The user can choose the image quality of the Pokémon, such as low, medium, or high. Types: The user can choose one or more types of Pokémon, such as fire, water, grass, electric, ground, rock, flying, psychic, dark, bug, poison, fighting, steel, ice, ghost, dragon, fairy or all types combined. Region: The user can choose a specific region of the Pokémon world, such as Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos, Alola, Galar or all regions combined. Number of Pokémon: The user can set the number of Pokémon they want to generate, from as few as one to as many as several hundred. Here are some of the most common input criteria that a user can set: One of the key features of a random Pokémon generator tool is the ability to customize the output based on specific criteria. The tool then outputs the list of Pokémon in a format that can be easily copied and pasted into a game or other application. To use the tool, the user simply inputs their desired criteria into the tool's interface and clicks a button to generate the list. The tool may use an algorithm to randomly select Pokémon from a database of all known Pokémon, or it may use a pre-determined list of Pokémon that have been curated by the tool's developer. ![]() At its core, a random Pokémon generator tool is a simple program that generates a list of Pokémon based on the user's desired criteria. ![]()
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